<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Jace Hall Show</title>
	<atom:link href="http://jacehallshow.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://jacehallshow.com</link>
	<description>Gamer Culture Meets Hollywood</description>
	<lastBuildDate>Fri, 17 May 2013 21:45:59 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
		<item>
		<title>How Video Games Helped Me Overcome Trauma &#8212; Part 2: Speaking Without A Voice</title>
		<link>http://jacehallshow.com/keeping-it-real/20130517/video-games-helped-overcome-trauma-part-2-speaking-voice-words/</link>
		<comments>http://jacehallshow.com/keeping-it-real/20130517/video-games-helped-overcome-trauma-part-2-speaking-voice-words/#comments</comments>
		<pubDate>Fri, 17 May 2013 21:33:52 +0000</pubDate>
		<dc:creator>Jacqueline Cottrell</dc:creator>
				<category><![CDATA[Keeping it Real]]></category>
		<category><![CDATA[benefits of video games]]></category>
		<category><![CDATA[deaf mute]]></category>
		<category><![CDATA[Legend of Zelda]]></category>
		<category><![CDATA[Link]]></category>
		<category><![CDATA[trauma]]></category>
		<category><![CDATA[video games helped me]]></category>

		<guid isPermaLink="false">http://jacehallshow.com/?p=49963</guid>
		<description><![CDATA[The following email comes from a seventeen year old young woman named Amie. As many of you saw, there were quite a bit of confessions emailed/facebooked/twittered/tumblred to us, which made for the very successful Gamer Confessions article we ran. However, one of the more serious confessions came from someone who had said that The Legend of Zelda helped her come to terms with being a deaf-mute. I wanted her to share her very inspirational story, and she was more than willing to, so, for your Friday enjoyment, here is Amie's email, that I ask you to read with an open mind:]]></description>
		<wfw:commentRss>http://jacehallshow.com/keeping-it-real/20130517/video-games-helped-overcome-trauma-part-2-speaking-voice-words/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How SAINTS ROW IV Will Bring &#8220;A Level of Freedom of Movement Never Before Seen In an Open World Game&#8221;</title>
		<link>http://jacehallshow.com/news/gaming/industry/20130517/exclusive-saints-row-4-today/</link>
		<comments>http://jacehallshow.com/news/gaming/industry/20130517/exclusive-saints-row-4-today/#comments</comments>
		<pubDate>Fri, 17 May 2013 19:21:55 +0000</pubDate>
		<dc:creator>Craig Hunter</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[20 foot tall]]></category>
		<category><![CDATA[combat powers]]></category>
		<category><![CDATA[Ice Blast]]></category>
		<category><![CDATA[mech bot]]></category>
		<category><![CDATA[President of the United States of America]]></category>
		<category><![CDATA[Saints Row IV]]></category>
		<category><![CDATA[Steeleport]]></category>
		<category><![CDATA[Volition]]></category>

		<guid isPermaLink="false">http://jacehallshow.com/?p=49965</guid>
		<description><![CDATA[The movement powers allow players to "run as fast as a sports car, jump over tall buildings, glide around the city like an eagle, and generally have a level of freedom of movement never before seen in an open world game," Saints Row IV design director Scott Phillips tells us. Scroll down for the full interview and more details on Saints Row IV.]]></description>
		<wfw:commentRss>http://jacehallshow.com/news/gaming/industry/20130517/exclusive-saints-row-4-today/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What EA Getting Rid of Online Passes Tells Us About The Games Industry (And Gamers)</title>
		<link>http://jacehallshow.com/news/gaming/industry/20130516/ea-rid-online-passes-tells-games-industry/</link>
		<comments>http://jacehallshow.com/news/gaming/industry/20130516/ea-rid-online-passes-tells-games-industry/#comments</comments>
		<pubDate>Thu, 16 May 2013 21:29:47 +0000</pubDate>
		<dc:creator>Paul Nyhart</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[downloading]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[gamers]]></category>
		<category><![CDATA[Online Pass]]></category>
		<category><![CDATA[worst company in america]]></category>

		<guid isPermaLink="false">http://jacehallshow.com/?p=49939</guid>
		<description><![CDATA[From out of the heavens this week, EA reigned down the announcement that they will discontinue their practice of online passes. For those not privy to how the "passes" work(ed), a customer who bought a second hand or used game had to purchase an additional, separate pass to access the game's online features (which usually cost around 10 bucks). The reaction from the game industry has been interesting, and here's what we're able to conclude. ]]></description>
		<wfw:commentRss>http://jacehallshow.com/news/gaming/industry/20130516/ea-rid-online-passes-tells-games-industry/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>This Week in Gaming (Snarky Style): EA Dumps Online Pass, Writer Dumps Joe Biden, Google Breaks Out</title>
		<link>http://jacehallshow.com/gaming-category/week/20130516/week-gaming-snarky-style-ea-dumps-online-pass-writer-dumps-joe-biden/</link>
		<comments>http://jacehallshow.com/gaming-category/week/20130516/week-gaming-snarky-style-ea-dumps-online-pass-writer-dumps-joe-biden/#comments</comments>
		<pubDate>Thu, 16 May 2013 18:06:59 +0000</pubDate>
		<dc:creator>Patrick Scott Patterson</dc:creator>
				<category><![CDATA[Week In Gaming News]]></category>
		<category><![CDATA[atari]]></category>
		<category><![CDATA[controversy]]></category>
		<category><![CDATA[gaming news]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[joe biden]]></category>

		<guid isPermaLink="false">http://jacehallshow.com/?p=49911</guid>
		<description><![CDATA[It's time for everyone's favorite snarky, sarcastic, tounge-in-cheek-hey-that's-not-my-cheek look at the latest headlines in the world of video games.  Ignore those other articles out there that are claiming the new Xbox will include a built-in George Foreman Grill and SlapChop and read something like this one, which is purposely not taking things seriously... except for maybe one of these.]]></description>
		<wfw:commentRss>http://jacehallshow.com/gaming-category/week/20130516/week-gaming-snarky-style-ea-dumps-online-pass-writer-dumps-joe-biden/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>It&#8217;s Time For a New Hero: Action Puzzle-Platformer KR-17 Has a Character &#8220;To Fall in Love With&#8221; [Exclusive Images]</title>
		<link>http://jacehallshow.com/news/gaming/preview/20130516/action-puzzle-platformer-main-character-to-fall-love-with-kr-17-exclusive-images/</link>
		<comments>http://jacehallshow.com/news/gaming/preview/20130516/action-puzzle-platformer-main-character-to-fall-love-with-kr-17-exclusive-images/#comments</comments>
		<pubDate>Thu, 16 May 2013 17:47:17 +0000</pubDate>
		<dc:creator>Craig Hunter</dc:creator>
				<category><![CDATA[Preview]]></category>
		<category><![CDATA[32 bit]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[exclusive images]]></category>
		<category><![CDATA[free demo]]></category>
		<category><![CDATA[KR-17]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[puzzle]]></category>
		<category><![CDATA[robot]]></category>
		<category><![CDATA[SNES]]></category>

		<guid isPermaLink="false">http://jacehallshow.com/?p=49914</guid>
		<description><![CDATA[KR-17 is a 32-bit action puzzle-platformer developed by Wonderfling, this is a game about meaningful characters "you can relate to and love," something lead designer Gregory McKnight tells us is something he feels "modern gaming has come away from." Head below to check out some gameplay footage, a link to the free demo and  our exclusive interview for new details on KR-17. ]]></description>
		<wfw:commentRss>http://jacehallshow.com/news/gaming/preview/20130516/action-puzzle-platformer-main-character-to-fall-love-with-kr-17-exclusive-images/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>You&#8217;re Focused Intently on Your Video Game, When Your Naked Girlfriend Comes In and This Happens&#8230;</title>
		<link>http://jacehallshow.com/keeping-it-real/20130515/focused-intently-video-game-naked-girlfriend/</link>
		<comments>http://jacehallshow.com/keeping-it-real/20130515/focused-intently-video-game-naked-girlfriend/#comments</comments>
		<pubDate>Wed, 15 May 2013 22:27:27 +0000</pubDate>
		<dc:creator>Paul Nyhart</dc:creator>
				<category><![CDATA[Keeping it Real]]></category>
		<category><![CDATA[girlfriend]]></category>
		<category><![CDATA[girls and gaming]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://jacehallshow.com/?p=49890</guid>
		<description><![CDATA[It's a Wednesday evening. You've just gotten off work at the restaurant or the video store or the office or some wacky combination of all three. You kick off your feet, which have by now become extensions of your body, pop open a carbonated beverage and turn on whatever console or PC of your choosing. You begin. And so does she...]]></description>
		<wfw:commentRss>http://jacehallshow.com/keeping-it-real/20130515/focused-intently-video-game-naked-girlfriend/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Three Gaming Blogs Run By Ladies to Keep An Eye Out For!</title>
		<link>http://jacehallshow.com/news/gaming/industry/20130515/gaming-blogs-run-ladies-eye-for/</link>
		<comments>http://jacehallshow.com/news/gaming/industry/20130515/gaming-blogs-run-ladies-eye-for/#comments</comments>
		<pubDate>Wed, 15 May 2013 18:55:08 +0000</pubDate>
		<dc:creator>Jacqueline Cottrell</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[female gaming blogs]]></category>
		<category><![CDATA[female gaming sites]]></category>
		<category><![CDATA[girl gamers]]></category>
		<category><![CDATA[girl gaming sites]]></category>
		<category><![CDATA[nerdy but flirty]]></category>
		<category><![CDATA[two girls and a console]]></category>

		<guid isPermaLink="false">http://jacehallshow.com/?p=49864</guid>
		<description><![CDATA[The thing I enjoy most about networking with other female gamers are that you learn some interesting things about them. Moreover, with all of the male-run gaming information sites, it&#8217;s always a great breath of fresh air to see one or two that&#8217;s entirely run [...]]]></description>
		<wfw:commentRss>http://jacehallshow.com/news/gaming/industry/20130515/gaming-blogs-run-ladies-eye-for/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Co-op Fantasy Hack n&#8217; Slash HAMMERWATCH Gets The Greenlight On Steam</title>
		<link>http://jacehallshow.com/news/gaming/preview/20130515/co-op-fantasy-hack-n-slash-hammerwatch-greenlight-steam/</link>
		<comments>http://jacehallshow.com/news/gaming/preview/20130515/co-op-fantasy-hack-n-slash-hammerwatch-greenlight-steam/#comments</comments>
		<pubDate>Wed, 15 May 2013 18:27:53 +0000</pubDate>
		<dc:creator>Craig Hunter</dc:creator>
				<category><![CDATA[Preview]]></category>
		<category><![CDATA[Co-op Fantasy Action]]></category>
		<category><![CDATA[greenlight]]></category>
		<category><![CDATA[Hammerwatch]]></category>
		<category><![CDATA[Hipshot]]></category>
		<category><![CDATA[interview]]></category>
		<category><![CDATA[Jochum Skoglund]]></category>
		<category><![CDATA[Niklas Myrberg]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://jacehallshow.com/?p=49873</guid>
		<description><![CDATA[Recently Greenlit on Steam the development team described the game to us as a "fast paced pixel art hack and slash game which should be simple to pick up but challenging to play and has a strong cooperative experience." You can check out our exclusive interview with developer Hipshot along with a link to the free open beta so you can try the game for yourself.]]></description>
		<wfw:commentRss>http://jacehallshow.com/news/gaming/preview/20130515/co-op-fantasy-hack-n-slash-hammerwatch-greenlight-steam/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Joe Biden&#8217;s &#8220;Violent Video Game Tax&#8221; Smells A Lot Like Old Urine</title>
		<link>http://jacehallshow.com/keeping-it-real/20130515/vice-president-biden-no-reason-tax-violent-games-thats-accurate/</link>
		<comments>http://jacehallshow.com/keeping-it-real/20130515/vice-president-biden-no-reason-tax-violent-games-thats-accurate/#comments</comments>
		<pubDate>Wed, 15 May 2013 07:50:06 +0000</pubDate>
		<dc:creator>Paul Nyhart</dc:creator>
				<category><![CDATA[Keeping it Real]]></category>
		<category><![CDATA[joe biden]]></category>
		<category><![CDATA[politics]]></category>
		<category><![CDATA[taxing video games]]></category>
		<category><![CDATA[vice president]]></category>
		<category><![CDATA[violent video games]]></category>

		<guid isPermaLink="false">http://jacehallshow.com/?p=49835</guid>
		<description><![CDATA[What one of the most odd taxes in the history of man-kind, from a Roman Emperor, has in common with the latest news from United States Vice President Joe Biden. Taxing video games for being violent? Here's what we have to say about that.]]></description>
		<wfw:commentRss>http://jacehallshow.com/keeping-it-real/20130515/vice-president-biden-no-reason-tax-violent-games-thats-accurate/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>There Can Never Be A Citizen Kane Of Video Games (Don&#8217;t Worry, That&#8217;s A Good Thing!)</title>
		<link>http://jacehallshow.com/news/gaming/industry/20130514/citizen-kane-video-games-citizen-kane/</link>
		<comments>http://jacehallshow.com/news/gaming/industry/20130514/citizen-kane-video-games-citizen-kane/#comments</comments>
		<pubDate>Wed, 15 May 2013 01:31:36 +0000</pubDate>
		<dc:creator>R Bryant Francis</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[citizen kane]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[metroid prime]]></category>
		<category><![CDATA[nazis]]></category>
		<category><![CDATA[Tomb Raider]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://jacehallshow.com/?p=49823</guid>
		<description><![CDATA[This isn't saying games will never be as good as films, or that Citizen Kane is the almighty work of art or something, this is something a bit more important. This is about history, and understanding what a word like "Citizen Kane" means, and what a discussion about Orson Welles' legendary film actually means for the gaming world.]]></description>
		<wfw:commentRss>http://jacehallshow.com/news/gaming/industry/20130514/citizen-kane-video-games-citizen-kane/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic page generated in 0.756 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2013-05-17 14:47:17 -->
