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Paul NyhartcloseAuthor: Paul Nyhart
Name: Paul Nyhart
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About: Paul Nyhart has been the Head Editor and Writer of JaceHallShow.com since Season 3. He began his career as a sports announcer, segueing into the world of voice-over and film production. Send all tips to Paul@HDfilms.comSee Authors Posts (881)
Earlier this week, a film meant to highlight the “abuse suffered by female gamers and women in the industry” was successfully funded. The film is titled GTFO: A Film About Women and Gaming and is being directed by Shannon Sun-Higginson (below), a women who doesn’t game but does want to point out that men continue to verbally abuse women in the gaming world.
“I wanted to tell people like myself, outsiders who aren’t aware of this about this problem… I heard about it and I have always cared about womens’ and feminist issues, and I didn’t realise this was happening under everybody’s nose.”
Good on her for doing something men seemingly haven’t been able to do — take a stand. I applaud the effort, but why does a filmmaker, who admittedly doesn’t even game, have to make a documentary in order to correct an issue men are causing in the gaming world?
Why is the onus on a female to point out that a group of men, albeit a minority (whatever that means) are calling women sluts and altogether making it uncomfortable for them to play video games?
The fact that Higginson, and other women before her, have to take the initiative to deal with this issue speaks to a bigger problem.
Men aren’t fucking holding other men in check.
There are countless websites of Continue reading “My Problem With The Latest Documentary On Sexism and The Gaming Industry” »
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Name: Bryant Francis
Email: bryant.francis@outlook.com
Site: http://writingronin.tumblr.com/
About: R. Bryant Francis is a former contributing writer to the Jace Hall Show who specializes in gaming, pop culture, and all-around geekiness. Outside of the show, Bryant pursues a career in Hollywood as a producer and filmmaker.See Authors Posts (265)
Seriously guys, it’s okay. Everything’s gonna be fine.
There’s an argument I’ve had with several people over the last few days, among them my compatriot Paul Nyhart, who wrote this article proclaiming Kickstarter is headed for the dead zone. The argument is that bigger institutions are joining the crowdfunding craze and this (somehow) damages the movement. Seriously? Continue reading “Everybody Calm Down, Kickstarter Is Fine” »
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Name: Paul Nyhart
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You want to know when crowdfunding has officially gone out of control?
It’s not when a proven hollywood producer turns to kickstarter to fund one of his movies.
Or when some nincompoop tries to pitch you the idea of attaching your cell phone to a hat as an option for hands free gaming (no words).
No. It’s when Donald Trump starts his own crowdfunding site – that’s when we really know we’re screwed. Continue reading “Donald Trump Begins His Own “Kickstarter Website”, The End is Officially Nigh” »
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Paul NyhartcloseAuthor: Paul Nyhart
Name: Paul Nyhart
Email: paul@hdfilms.com
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About: Paul Nyhart has been the Head Editor and Writer of JaceHallShow.com since Season 3. He began his career as a sports announcer, segueing into the world of voice-over and film production. Send all tips to Paul@HDfilms.comSee Authors Posts (881)
I have to say I was pretty excited when I heard that their was a team working on re-imagining the original Road Rash franchise. After all, Road Rash was one of the most iconic games of the late 90′s, and before the likes of sandbox games GTA, Sleeping Dogs, etc. brought vehicular combat to motorcycle games in a way that had never been seen before.
Now the team at DarkSeas Games has the ambitious task of bringing this project to life, and with merely days to go, is nearing it’s $160,000 goal.
EA (the original developer of the game) spoke in 2011 about rebooting the franchise, saying that “we can’t just put them on new tech with the same gameplay from ten years ago, we’ve got to have something new.” The original Road Rash creator also said he was “ready” to make a new Road Rash on Reddit earlier this year. While he’s not part of the DarkSeas team, he did say he want the project to “get funded” and that he “wanted to play it.”
Based on the kickstarter page, Road Redemption will offer new weapons, a combat system that includes counters and parries, and a number of multiplayer missions.
We had a moment to ask the DarkSeas team a few more in-depth questions in regards to how they plan on bringing Road Rage to life in “Road Redemption.” Continue reading “How “Road Rage Redemption” Plans To Bring “Road Rage” Back To Life” »
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Craig HuntercloseAuthor: Craig Hunter
Name: Craig Hunter
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Currently in development, third person action/adventure game Son of Nor is set in a “dynamic desert world, which can be shaped by the player’s magic.”
Set in a world where humans are being overrun by a desert lizard-looking race called the Sarahul, with an interesting arsenal of abilities, players will take on the role of a Son of Nor: “a human blessed by the moon goddess, you possess the power of telekinesis and the ability to terraform. Your purpose is to protect what’s left of your race and to save it from almost certain extinction,” lead designer Julian Mautner tells the Jace Hall Show.
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Name: Craig Hunter
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About: Craig Hunter is a main contributor for the Jace Hall Show and has been an avid gamer for over 15 years. He also freelances for a number of websites and magazines covering mobile products and emerging technologies.See Authors Posts (1160)
Grimlands is an upcoming Shooter MMORPG hybrid in development at Drago Entertainment. Set in a post apocalyptic American Southwest that has been rocked by devastating earthquakes, Grimlands features innovative crafting mechanics, a completely open ended character progression system and a strong focus on extremely intelligent and adaptive enemy AI.
“Grimlands presents a different approach to MMOs by combining the fast and fun gameplay of a first&third person shooter with a full scale, sandbox MMORPG that is set in a vast open game world and features a fully player based economy where every item is crafted out of scavenged raw materials.”
You can check out our exclusive interview as well as some gameplay footage and screenshots below.
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Name: Craig Hunter
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About: Craig Hunter is a main contributor for the Jace Hall Show and has been an avid gamer for over 15 years. He also freelances for a number of websites and magazines covering mobile products and emerging technologies.See Authors Posts (1160)
Pulse is a unique first person adventure game where players will take on the role of a blind protagonist and will have to make use of a sort of echolocation game mechanic in order to reveal the environment around them.
Originally prototyped as a final project for the Vancouver Film School’s game design program, developer Team Pixel Pi has taken to Kickstarter in order to fund the full production of the game. Made up of 5 core members: Michael Cooper, Lala Fuchs, Maxwell Hannaman, Richard Harrison and Leanne Roed, Pixel Pi won a Unity Award last year for Best Student Project and is also nominated in the Student Showcase for the Independent Games Festival Awards.
“Pulse is a first person survival game that takes place in an unseen world revealed only by sound.”
Continue reading “Use Sound to Explore and Survive in Pulse” »
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Craig HuntercloseAuthor: Craig Hunter
Name: Craig Hunter
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Bloom: Memories is an isometric action adventure/RPG with a deep focus on meaningful story telling, a rich art style and unique story driven game mechanics. Getting down to the wire on its Kickstarter campaign with 9 days to go now, Bloom: Memories is being developed by Los Angeles based Studio Fawn.
Project lead and artist Dani Landers tells us “the three biggest influences on the design of the game are the original ”Legend of Zelda” and the philosophies behind Journey, with the art of Guild Wars. An action RPG game compared to the gameplay in Zelda mixed with what Landers describes as — “philosophies behind Journey” — ok, you have our attention.
Set in a beautiful and imaginative game world, Bloom: Memories follows the story of a mother and daughter and the bond between them. The title’s stand out features are rooted in its story driven mechanics, as deep down as the combat system and the unique “Linked Heart Mechanic,” something Landers tells us more about in our exclusive interview below. Continue reading “Zelda’s Deep Story-Driven Game Mechanics Meets Journey Inspired ARPG, BLOOM: MEMORIES” »
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Craig HuntercloseAuthor: Craig Hunter
Name: Craig Hunter
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About: Craig Hunter is a main contributor for the Jace Hall Show and has been an avid gamer for over 15 years. He also freelances for a number of websites and magazines covering mobile products and emerging technologies.See Authors Posts (1160)
A new platformer from Tenwall Creatives called Bleak has recently caught our eye on Kickstarter. The game is described as a “Massive Fantasy Platformer for PC, Mac and Linux.”
Creative director Justin Novelline tells us the game “could be compared in aesthetic to something like Final Fantasy 7″ with gameplay reminiscent of titles like Super Mario World, Super Meat Boy and The Legend of Zelda: A Link to the Past.”
Like its name, Bleak is set in a dark, industrial setting on a planet referred to as “The Pinnacle.” Players will go through 70+ levels across a vast and rich game world that “celebrates heavy lore and character driven story-telling.”
The world of Pinnacle is inhabited by several different races each with their own agenda, belief systems and language, something that effects the gameplay significantly. How each race communicates “varies immensely” said Novelline, “We’re excited for Pinnacle to reflect this in a bold way.”
We have some gameplay footage and some screens below along with our exclusive interview.
Players will take control of three different characters: Bleak the Sourcer, Sky the Sylvan and Bug the Beardstaff, and like the various NPCs and enemies in the game, their race, beliefs and language will play large role in how each character can interact with the world. Each of the three playable characters are unique in combat as well with their special abilities, something we get into more detail about in our exclusive developer interview below.
Another interesting feature in Bleak is its two tired approach to the game’s overall design. When players enter a town or city of some kind, the game’s perspective transitions from a sidescrolling action-platformer to a “top-down adventure game to provide the player with a more immersive relationship with the world and its characters. This is two beautiful games in one.”
JHS: What is “Bleak” all about and what sets it apart?
Justin Novelline: “BLEAK” is a dark fantasy platformer that celebrates heavy lore and character driven story-telling. It features unique governments, religions, races, territories, alphabets, ecosystems and a host of compelling characters who you travel along side your journey.
JHS: If you had to, what existing games would you compare to Bleak?
JN: “BLEAK” could be compared in aesthetic to something like Final Fantasy 7, it has dark mechanized steampunk elements. In gameplay it’s closest relatives are a mash up between Super Mario World and The Legend of Zelda: A Link to the Past.
JHS: Can you elaborate a little bit on the story and setting of Bleak? What is The Pinnacle?
JN: “Pinnacle” (Or more formally “The Pinnacle”) is the attempt at the perfect society (that always works). It’s a planet where the accidental discovery of a new precious metal called “Core” has sent an otherwise simple and peaceful race of people known as “Sourcer’s” into a greed fueled tail spin. In addition to Sourcer’s there are six other races who have watched as their once beautiful home has rotted beneath thanks to greedy Sourcer’s building factories to process and refine core on a massive scale.
JHS: What kinds of influences, games or otherwise, inspired the team at Tenwall to create Bleak? What other games are you guys playing right now around the office?
JN: We’re heavily influenced by story-driven games like Chrono Trigger, Deus Ex, Skyrim, Dark Souls and Bioshock/Bioshock Infinite. Anything where the player is invited to get lost in a games world and lore is really cool and exciting to us.
JHS: Bleak has “3 Playable Characters Each With Their Own Special Abilities.” Can you tell us more about the game’s combat system and how each of the playable characters differ?
JN: In-game you will have the opportunity to play as Bleak the Sourcer, Sky the Sylvan and Bug the Beardstaff. Each character has their own personality, belief system, temperament and of course abilities. The combat system is primarily player vs. environment as their are few offensive abilities. We thought this reinforced how incredibly lethal Pinnacle was and how small and relatively insignificant the protagonists are.
As for specific mechanics:
Bleak: Abilities: Sprints. Power Slams and has the ability to construct helpful machinery.
Sky: Glide jumps. Swings from branches. She can use her flute to commune with the red, summoning spike like brambles and vines to do her bidding.
Bug: Small. Agile. Capable of triple jumping and crawling through small spaces. Can ride an assortment of mounts including the powerful Gorumph.
There will be specific levels that can only be beaten a certain way with a certain character, this not only adds a level of completionism to our game, but also helps in connecting the characters species to the world.
JHS: “Each race in the world of Pinnacle has been fleshed out to such an extent that even their languages are based on unique alphabet glyphs. These will appear throughout the game on signage and in tomes (if you’re lucky enough to find one).” What happens if you do find one? How do these “languages” integrate into the gameplay?
JN: The alphabets will be sprinkled throughout Pinnacle whether it be on “warning signs” or in history books. Your ability to understand them depends on how much of the “Key to the World” (Our game’s Rosetta Stone) you have uncovered. It’s just another level of detail to help the players sense of immersion, because like here on Earth, when you have thousands of miles of terra firma inhabited by different nationalities (never mind different races) how they communicate varies immensely. We’re excited for Pinnacle to reflect this in a bold way.

JHS: Pictured to the right “is a diagram detailing the various belief systems that occur throughout Pinnacle.” Can you tell us more about the belief system in the game?
JN: There are eight different belief systems in game. Each one caters to different races and geographic ideologies. Seeing as there are no cell phones or internet on Pinnacle, communication is far more limited. It was important to us to look at what a Sourcer on Wither might believe versus say an Ero on Glimmer.
Belief systems also effect how NPC’s will react to you. For example, one belief system centered around “The Marauder’s Bay” is called “The Gray”. Followers of The Gray way of life only respect who has the sharper sword. They will attack anyone they think they’re capable of robbing on sight in favor of a brutal and anarchistic life style. If you run across anyone wearing the Gray emblem, good luck.
JHS: How does Mount and Airship Travel work and why is it used?
JN: Both mount and airship travel are carefully correlated to the game’s lore.
Mount’s will be accessible only when there is a good relationship between the player character and the “mount”, which they will be permitted to ride on a case by case basis to aid them in tricky situations. One example of this is that Bug is a Beardstaff. The Beardstaff’s have cultivated a respect and understanding with the “Gorumph’s”, gorilla like creatures with enormous mouths. If the player, playing as Bug comes across an idle Gorumph, they can climb into their mouths and steer them like a wrecking ball through the level. Other playable characters will simply be ignored.
As for Airships, you get to take control of these core powered floating processing plants after meeting the surly Sourcer Pilot “Zep”. His vehicle isn’t much to look at it, but it’ll get you from A to B… or will it?
JHS: There are so many independent games on the radar these days especially with the rising popularity of crowd funding. What does it take, in your opinion, to make an indie game that really stands out from all the others?
JN: Passion and conviction. Believing vehemently in BLEAK and his adventure. This isn’t so much about a game accompanied by a story as it is about a story and universe you get to experience through a game.
JHS: Can you tell the Jace Hall readers something secret about the game we might not already know from the pre release material and Kickstarter?
JN: Some of BLEAK’s most exciting twists are right under everyone’s noses.
Thanks for the questions!
For more on Bleak follow the game’s Creative director Justin Novelline on Facebook and be sure to back the game on Kickstarter.
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Shovel Knight is a 2D love letter to the 8 bit era of gaming that has been receiving a lot of attention lately after its strong showing at PAX. Now well past its goal on Kickstarter, Shovel Knight is a “a sweeping classic action adventure game” heavily inspired by games like Mega Man, Castlevania and Dark Souls.
[UPDATE: Yacht Club Games has announced that Manami Matsumae who composed classic songs for Mega Man (Cut Man and Elec Man Themes among others) and U.N Squadron will be writing two tracks for Shovel knight along side Jake "Virt" Kaufman who is working on the rest of the games score.]
Shovel Knight is being developed by Yacht Club Games, a team comprised of Sean Velasco and a “crew” of devs from WayForward who have previous experience working on projects like “Contra 4, A Boy and His Blob, Thor: God of Thunder, Mighty Milky Way, BloodRayne Betrayal, and most recently, Double Dragon Neon.”
The game was recently announced to be making its way to both the Nintendo Wii U and the 3DS as well as PC.
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Paul NyhartcloseAuthor: Paul Nyhart
Name: Paul Nyhart
Email: paul@hdfilms.com
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About: Paul Nyhart has been the Head Editor and Writer of JaceHallShow.com since Season 3. He began his career as a sports announcer, segueing into the world of voice-over and film production. Send all tips to Paul@HDfilms.comSee Authors Posts (881)
We’ve received our fair share of amazing fan work over five years of The Jace Hall Show, this most recent examples from the graphic artists at Xtu Productions is no exception.
A couple of avid game players wanted to bring their passion for gaming to life, so where else to turn then making your very own graphic novel? That’s where Xtu and Graytemplar (their gamertags) decided to cook up their own 50 page graphic novel and gather investors for kickstarter.
What makes it especially epic (at least for us) was the inclusion of several Jace Hall moments, including a medieval Felicia Day. We caught up with the guys who are putting it all together, to get an insight into what it takes to turn an idea like a graphic novel, into a reality. Continue reading “Fans Create Epic, Jace Hall Show Inspired Graphic Novel (Complete With Jace Hall)” »
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Last week we covered the inspiring story of Mackenzie Wilson, a nine-year old girl who successfully raised over $21,000 on Kickstarter with the help of her mother Susan, to fund the creation of her very own RPG.
Along with learning how to create games Mackenzie wants to open doors and encourage other young girls to do the same. Mackenzie’s mother Susan helped her daughter open a Kickstarter campaign so she could not only learn how to make games but also to prove that Mackenzie could fund it herself.
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Name: Craig Hunter
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About: Craig Hunter is a main contributor for the Jace Hall Show and has been an avid gamer for over 15 years. He also freelances for a number of websites and magazines covering mobile products and emerging technologies.See Authors Posts (1160)
Mackenzie Wilson is a 9 year old girl who is making her very own RPG. She recently started an already successful Kickstarter campaign with the help of her mother Susan to fund the game. We got a chance to speak with Susan today to get some more insight on this inspiring story, you can check it out below.
Her older brothers didn’t think she could do it so she took to Kickstarter to prove them wrong. With a goal of $829, Mackenzie raised over $11,000 in just one day. Kickstarter has an age restriction so Mackenzie’s mother had to post the project under her name. Continue reading “9 Year Old Raises Over $10K On Kickstarter To Create Her Own RPG [Video]” »
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Delver’s Drop is a 2D action RPG developer Pixelscopic compares to the 2D Zeldas, Secret of Mana and The Binding of Isaac among others.
With a strong focus on fluid physics-based movement, Delver’s Drop also features “snappy combat, shifting dungeons, and a rogue’s gallery of individually leveled character classes.”
In Delver’s Drop players will take on the role of “several adventuring miscreants imprisoned for unknown reasons,” in a dungeon at the top of a mountain.
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Paul NyhartcloseAuthor: Paul Nyhart
Name: Paul Nyhart
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About: Paul Nyhart has been the Head Editor and Writer of JaceHallShow.com since Season 3. He began his career as a sports announcer, segueing into the world of voice-over and film production. Send all tips to Paul@HDfilms.comSee Authors Posts (881)
Himalaya Studios describes itself as a company “forging new paths in adventure game development.”
One of the primary and recent steps they’ve taken towards this endeavor is Mage’s Initiation, a game currently raising funds via kickstarter and well on the way to its $65,000 goal. Mage’s Initiation is a point and click that will remind gamers of King’s Quest, a full length storyline that features a unique “magical” combat system.
In an age, where kickstarter projects are quickly becoming the tail that wags the dog for the gaming industry, Himalaya Studios is offering a game that for less than 10 dollars, provides an experience that could rival some AAA titles, for a sixth of the cost. Not bad for a company that is barely two years old. Continue reading “$50,000 in 5 days: Himalaya Studios Tells Us The Secrets Behind Mage’s Initiation” »
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The ‘We The People’ site and White House officials may have shut down fans’ hopes to build a real-life Death Star, but that doesn’t seem to have deterred any Star Wars fans.
After getting the kibash from petition site WhiteHouse.org, entrepreneurs Simon Kwan and Ed Dean have launched a Kickstarter campaign to build a real-life squadron of X-Wing Fighters. More specifically, a squadron of X-Wings to take on the aforementioned not-real Death Star. Continue reading “Star Wars Fans Defiant, Respond to Death Star Shutdown With X-Wing Kickstarter Fund” »
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Ouya has announced that its Android based console will be coming to retail in June 2013. The Kickstarter-funded device will run you $99 and is already available for pre-order at Amazon, GameStop, Best Buy, Target and on the Ouya official site.
In an interview with the Wall Street Journal (via Eurogamer), Ouya CEO Julie Uhrman talked about when Kickstarter backers would be receiving their consoles as well as the current pre-order numbers. Kickstarter backers would begin receiving their devices a couple months ahead of the launch in March along with pre-orders from the Ouya site that will ship in April.
Continue reading “OUYA Launching at Retail for $99 This Summer” »
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Name: Paul Nyhart
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About: Paul Nyhart has been the Head Editor and Writer of JaceHallShow.com since Season 3. He began his career as a sports announcer, segueing into the world of voice-over and film production. Send all tips to Paul@HDfilms.comSee Authors Posts (881)
It was a little over a week ago that we featured Gas Powered Games Wildman kickstarter campaign.
Since that moment, almost everyone at the company has been laid off, save for its CEO Chris Taylor and a “handful of other employees,” according to numerous reports. Numbers weren’t released as to how MANY people lost their job, but we did find a list of the engineers and designers salaries at the companies.
The layoffs were meant to conserve whatever cash the company has left, all while they try to raise 1 million bucks from fans like you to make “Wildman.” Says Chris Taylor: Continue reading “GPG Issues SOS…Asks Gamers For Help With Wildman Kickstarter Campaign” »
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The makers responsible for games like Dungeon Siege and Supreme Commander have just announced a new Kickstarter campaign for the ARPG strategy game Wildman. Check out the Kickstarter video and concept gallery below (via Polygon).
Wildman is an action role playing game that incorporates heavy elements of strategy as well as multiplayer battle arenas. It will also feature single player and co-op.
Wildman’s gameplay is broken up into two parts. Firstly is the real time gameplay which is similar to something like Diablo where the player is controlling a single character. Unlike Diablo, players in Wildman will not just be leveling up their character, they will also find new technology and special items for their soldiers.
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Paul NyhartcloseAuthor: Paul Nyhart
Name: Paul Nyhart
Email: paul@hdfilms.com
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About: Paul Nyhart has been the Head Editor and Writer of JaceHallShow.com since Season 3. He began his career as a sports announcer, segueing into the world of voice-over and film production. Send all tips to Paul@HDfilms.comSee Authors Posts (881)
Kickstarter has officilally released its statistics for its 2012 campaigns, with video games making the top spot on the list.
While projects in the music category had the most FUNDERS, gaming projects overwhelmingly dominated the competition with $83 million raised — accounting for 561,574 backers for 2,796 different games projects (911 which were “successful”). Continue reading “Video Games Raised over $83 Million On Kickstarter in 2012, Squirrel Projects Scrape $10,000” »