‘Infinity Blade 2′ Lands in App Store; Ups The Ante For iOS games

Wednesday, 30th November 2011
Posted in Blog Archive, Gaming
Tags: apple, Chair, download, InfinityBlade2, iOS, ipad, iPhone, iTunes, unreal

Written by: Craig HuntergravatarcloseAuthor: Craig Hunter Name: Craig Hunter
Email: teatreemultimedia@gmail.com
Site:
About: Craig Hunter is a main contributor for the Jace Hall Show and has been an avid gamer for over 15 years. He also freelances for a number of websites and magazines covering mobile products and emerging technologies.See Authors Posts (1161)


infinity-blade-2The highly anticipated Infinity Blade II from Chair Entertainment, successor to the original Unreal Engine-powered iOS title, was officially slated for a December 1st release.

Today New Zealanders are getting a bit of an early Christmas present with the title already available in the country’s App Store a day before its official launch.

Originally shown off as a free roaming tech demo known as Epic Citadel, the first Infinity Blade title set a new standard for mobile gaming on iOS devices being the first unreal-engine powered game. This was despite the final game being an on-rails hack and slash with minor RPG elements. That game went on to be the fastest grossing iOS title ever taking in $1.6 million in just four days. Continue reading “‘Infinity Blade 2′ Lands in App Store; Ups The Ante For iOS games” »


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Unreal Engine 3 comes to Mac OS X with new UDK beta

Tuesday, 20th September 2011
Posted in Blog Archive, Gaming, Technology
Tags: App Store, apple, beta, engine, games, iOS, mac, OSX, support, udk, unreal

Written by: Craig HuntergravatarcloseAuthor: Craig Hunter Name: Craig Hunter
Email: teatreemultimedia@gmail.com
Site:
About: Craig Hunter is a main contributor for the Jace Hall Show and has been an avid gamer for over 15 years. He also freelances for a number of websites and magazines covering mobile products and emerging technologies.See Authors Posts (1161)


macbook pro

Epic Games just announced that the Unreal Development Kit Beta, released yesterday, now includes support for Mac OS X. This will see games running on Mac OS using Unreal Engine 3, much like the company has done with iOS titles on iPhone, iPad, and iPod touch. The update also brings added support for iOS… Continue reading “Unreal Engine 3 comes to Mac OS X with new UDK beta” »


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CHADAM – ONLINE SERIES MEETS VIDEO GAME TECHNOLOGY!

Wednesday, 16th June 2010
Posted in Blog Archive, Online Video
Tags: animation, bioshock alex pardee, carl weathers, CHADAM, epic games, gears of war, Jace Hall, katy sagal jeffrey combs, sid haig, thewb, thewb.com, Todd Roy, unreal, unreal 3, warner bros, web series, web series development, WebSeries

Written by: Jace HallgravatarcloseAuthor: Jace Hall Name: Jace Hall
Email: jace@hdfilms.com
Site: http://en.wikipedia.org/wiki/Jace_Hall
About: Aside from being the Executive Producer and star of The Jace Hall show, Jace Hall is involved in many other productions and has numerous creative titles under his belt across multiple entertainment mediums. Click here to view Jace’s music videos, including his most recent Mortal Kombat video. Jace’s daily job is to actively creates new film ideas, television shows, video games and internet content of behalf of his company HDFILMS INC. Jace has created and produced numerous commercially successful video games and franchises, television shows (he is the Executive Producer of the hit ABC television series “V” for instance), critically acclaimed feature films (such as PVC-1 ) as well as fresh new internet series innovations like The Jace Hall Show, Creepshow:RAW and CHADAM.See Authors Posts (43)


Many of you know that my company (HDFILMS) has been working on a cutting edge computer animated WebSeries called “CHADAM” for the last couple years.

“CHADAM” is a story about reclusive character who lives as the “chosen one” in the hyper-stylized and exaggerated metropolitan island city of Vulture. His power of imagination is strong enough to physically change his environment and, therefore, his world … to save it from evil. The series finds Chadam in a place of refuge where he and others have retreated to plan their attack against a serial killer known as Viceroy…

The challenge of the project was not only to tell an engaging story, but to also make an unprecedented attempt at producing nearly an hour of detailed computer animation within the extreme budget constraints of current internet economics.

To put this in perspective, in order to be viable as a project, CHADAM’s budget for the entire 10+ episode hour long computer animated series had to be significantly smaller than what it typically costs to produce ONE SINGLE half hour animated network television episode.

Not an easy feat. I assure you.

These extreme limitations led us to focus on more creative and out-of-the-box approaches to accomplishing the task at hand. A notion was conceived to see if it was possible to use video game technology (specifically UNREAL 3) to lower the barrier-to-entry and actually be used to produce the desired final product.

Coming from the video game industry, and having been personally involved in working with numerous game technologies, I felt strongly that we could tell the entire story of CHADAM within a video game engine technology like UNREAL 3 – and so our journey began and we discussed it with the character’s creator, legendary artist ALEX PARDEE…

Historically, the use of video game technology to tell linear narrative has been limited. Utilization as transitionary moments in-between video game levels is a typical example of the limited use. Never has there been a whole movie completed in such a way - Although there has been a great effort and community known as MACHINIMA that has always held the idea that movies could be made with video game technology, and it is only right that I should mention that in this article.

The issue with most MACHINIMA efforts has been that typically all the content that appears in a MACHINIMA-type production, is primarily a re-use of a particular video game’s art assets. This immediately brings in extreme story-telling limitations because if your story requires a scene or character interaction that the original game never conceived, there was no simple way to do it.

Nonetheless, there have been some pretty cool MACHINIMA efforts and if you want to see/learn more about it, you can go HERE:

CHADAM, however is different than that. The CHADAM production represents a complete-front-to-back original content creation effort without any game asset re-use. It literally is the ultimate expression of the MACHINIMA idea, and guess what? They were right! It works.

It is also an expression of what can be created within “internet economics” by a VERY small team, using nothing but video game technology.

CHADAM was never intended for any other medium besides the Internet. It is not an independent film that couldn’t find distribution. It is not a direct to DVD effort that then suddenly changed strategies. CHADAM started as a web series for the internet and it has remained so.

The description of the production journey itself (the trials and tribulations) will have to be discussed in another blog entry – there is also a “making of CHADAM” documentary that we shot and will become available…. But my point here is that there is clearly new opportunity in animated series that can make use of state of the art video game technology, and the internet is a fantastic medium for its distribution.

It is important that you know that Warner Bros. demonstrated vision and leadership by choosing to get behind this project. They stood strong where many would have faltered. Please do us and them a favor by spreading the word to everyone about CHADAM on theWB.com and getting people to check it out. They won’t be disappointed!

Please tell people to go here:

www.chadamtheseries.com

And now for the first episode. Let us know what you think!!!

We are very interested in your opinions. Please share them with us!

Jace


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